

I’m a 3D Character Artist working in the Video Games Industry, Collectibles and Miniatures for the past 7 years. With a huge passion for art and a special love for technical challenges I always try to push the bar in terms of quality and efficiency.
As a Senior 3D Character Artist, working as a full-time and as a freelance Artist, I’ve learned how to bring to life virtual characters, achieving the maximum excellence of work in artistic and technical requirements, as well as following, improving and creating pipelines for projects in the Video Games Industry.
As a Professional 3D Character Artist and Art Mentor, each activity requires me to build good and strong relationships with my co-workers, together with supporting Junior Artists on their careers and path through the art field.
Competencies and Skills: High poly and Low Poly modeling from Realistic to Stylized, UV Mapping and Layout, Baking, hard surface and organic modeling and sculpting, PBR Texturing workflow, Hand Painted Texturing, Texturing and Placing hair cards for video games, self-management.
Softwares: Zbrush, Maya, Substance Painter, FIberShop, GS Curve Tools, Mari, xNormal, Marvelous Designer, Photoshop, Unreal Engine and Unity, Jira Software, Monday